Monday, January 7, 2013

Showcase: The Skethar King

Last week I debuted my first 100% original model sculpt, the Skethar King.  The completion of the S.K. was definitely a milestone in my modeling career, one that started 10 years ago and has steadily progressed from simple weapon swap conversions to large scale sculpting additions.  In a few short years after that I was making models from scratch and adding a few manufacturer's components to finish.  It has truly been a labor of love and an absolute delight to take an idea in the mind and bring it to life on the table top.  That's why I created the Monster Lab a year and a half ago and gave it its namesake, so I could share my work with you and the rest of the world.  That goal has never changed, and as I've shifted from one career track to another, hobby has always remained a mainstay in my life.  It's really a dream come true to now be doing it for a living, and I'm excited to see where it will go in the future, studio painter? studio sculptor?  I can't wait to see.

I'd like to thank you for reading and sharing a piece of that journey with me and I hope that maybe, in some small part, I've touched you and inspired you in your hobby aspirations.  There's so many in my local hobby community and the blogosphere that have inspired me.

As for the S.K., here he is,  painted and complete.









Face in focus

Crown in focus


Last week I discussed the decisions I made in modeling the S.K.'s pose, so this time I'd like to talk about the colors used to paint him.

Drawing my inspiration from the original DGS Freeblades Skethar sculpt, I felt there was a strong classic "devil" theme there (red skin, horns, spaded tail, pernicious and mischievousness attitude), so my first decision to give the model red skin was an easy one.  I wanted to take that idea to the next level and add another level of depth to what could easily be an overly simplistic paint scheme.  I'm a big fantasy art enthusiast and a casual Magic: the Gathering player and I love checking out the new art featured on M:TG cards with each new release.  When considering what I wanted to do with the S.K.'s base scheme, a card, Rakdos Cackler, immediately popped into mind.  I decided I would paint his spine darkest and freckle down from there onto his arms, face, and chest.  The highest points on the model (spine, spikes, and ears) would be the darkest areas on the model, a reverse highlight if you will.

Everything else would be shaded in contrast hues to add strong focal points on the model, like his fingernails, horns, eyes, and teeth, drawing attention to his hand gestures and facial expression.  The base he's standing on is painted in the rugged earth tones of the scrubland deserts native to the Grular tribes, those who summon the Skethar demons in battle.


As I mentioned last time, this model was a special gift made for my long-time customer Jon C. over at DGS games.  He commissioned me to paint a group of six Skethar, two "alphas" with six arms and four regular little 'uns.  He asked me to convert two separate alphas, each from two existing Skethar models since DGS doesn't currently have a sculpt for the model.  I knew I wanted to do something special for Jon, and decided it would be be really fun to do the first original rendition of the Skethar alpha.  All the little Skethar out now are females, so I thought to sculpt a male "king," complete with a crown stolen from a human counterpart!

I'd like to present the Skethar horde.


Here's the S.K. surrounded by all his ladies, along with the female alpha in back.


Here's the alpha I made as a conversion from two existing Skethar models.  To distinguish her from her lessers, I wanted to highlight her exceptional strength and magical mastery by adding glowing eyes and runes across her body (the little 'uns have beady black eyes and mundane coloring).





Each of the little Skethar received a different form of color blending, this one is red from front fading into orange on her back.




The first Skethar I painted out of the batch, I did a "mittens and boots" approach, fading brown into orange. I got the idea when I asked my girlfriend, Harley, for color suggestions, "paint her orange!" she said, suggesting her favorite color.


Since I had already done a traditional red-devil scheme on the first Skethar I painted for Jon, and I was again doing a similar color scheme on the S.K. I wanted to dig into a whole other palette of color options, like purple, black, and magenta.  These two Skethar are both from that selection, blending colors from the top of the model to bottom.



Here's the whole group together!  If you line them up from orange, to red, to magenta, to purple, to alpha, there is a visible transition across the color palette and the squad.



That's it for this week, thank you for stopping by and checking out the latest project I've been working on here at the Monster Lab!


As always, happy hobbying and good gaming!


Friday, December 28, 2012

Building a Better Demon: The Skethar King


December has definitely been a month for green stuff conversions and modeling for me at the Monster Lab.  Last week we saw a Ghetorix conversion I made for Michael P. and a few weeks before that I showed you how to make your very own Skethar alpha from two existing DGS Skethar metal models; that project was for my long-time customer Jon C.

Doing all these conversion projects got me itching to do something from scratch, so I pulled out my green stuff oven, my modeling tools, and world's best modeling epoxy and got to work sculpting an original Skethar alpha model, one that I'm calling the Skethar King.

Let's take a look how the work went from start to finish.



All great sculpting projects start as a humble wire frame.  My good buddy and fellow hobbyist Kent Plumb pushed me to get a soldering kit and I'm thankful he did, it beats waiting for green stuff joints to dry.


Next, I bent the mannequin into its final shape.  I wanted to have the S.K. in an animalistic "on-all-fours" pose, leering at some ill gotten treasure he's cradling in his front left hand.


A little bit of 'stuff on the frame and the S.K. began to gain a bit of bulk.  I didn't want him to be too pumped up so as I proceeded I tried to keep the muscle tone lean.


When I sculpt I like to do it step-by-step from one muscle group to another.  Doing it this way I feel a more natural muscle tone is reached.  The key is to make each group stand out, but not so much that they look like flayed muscle.




At this point, I have all the muscles in place and the frame is completely covered, now it's time to build the finer features of the model like hands and a face.


This is the beginning to a head that I ultimately scrapped.  It was 99% complete before I trashed it! sometimes you have to completely start over to get exactly what you want.


The Skethar King is holding a human crown.  I like the idea of the S.K. slaying his kingly victim (or stealing it!) and coveting his ill-gotten treasure.


And he's done!  In the end, I wanted to incorporate a few traditional "devil" themes like a spade-tipped tail, horns, and ridges on his tail to really bring the model together.










The end result is a capricious demon, skulking on all fours and reveling in his mischief.


The S.K.'s nasty grin captures the personality of a Skethar perfectly, malevolent and mischievous all at the same time.



That's it for this week, thanks for stopping by and checking out my work!  Come by next week to see what hobby projects are being brought to life here at the Monster Lab!

Friday, December 21, 2012

Extreme Ghetorix Conversion


Last week I mentioned that I've been hard at work on many sculpting projects this month.  This extreme warpwolf to Ghetorix conversion is one such project. 

Let's take a look at the work that was done.


This conversion was commissioned by Michael P.  One of his requests was to keep the extreme warpwolf's hands instead of the ones attached to the Ghetorix's ax.  I really liked this idea and got to work resculpting three fingers and a thumb on the right hand and four fingers on the left to give the hands a proper grip on the ax.




The original horns and head-blades were used from the conversion kit and a new hood was sculpted to bring it all together.


The extreme warpwolf really is a great model, super dynamic with surprisingly good balance even though the model is very top-heavy.  The only negative I could find to the sculpt was that it needed a ton of gap-fill, but that's to be expected with any sizable metal model.




A large amount of cutting and resculpting was needed to get the right arm into position.  The tricky part was aligning both arms, hands, and the ax so that they looked natural.  For the first time in awhile, the bone saw and heavy pliers were summoned from the bottom of my hobby box to get the job done. 







The final touch to the conversion was modeling the streamers trailing back from the Ghetorix's right arm (seen here supported by my finger).  They weren't glued on at the time this picture was taken since the model had to be shipped to Michael P. and I didn't want them to be damaged.


That's it for this week, thanks for stopping by and checking out what's been going on at the Monster Lab.


Happy holidays and good gaming!

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